/******************************************************************************
 * Spine Runtimes License Agreement
 * Last updated January 1, 2020. Replaces all prior versions.
 *
 * Copyright (c) 2013-2020, Esoteric Software LLC
 *
 * Integration of the Spine Runtimes into software or otherwise creating
 * derivative works of the Spine Runtimes is permitted under the terms and
 * conditions of Section 2 of the Spine Editor License Agreement:
 * http://esotericsoftware.com/spine-editor-license
 *
 * Otherwise, it is permitted to integrate the Spine Runtimes into software
 * or otherwise create derivative works of the Spine Runtimes (collectively,
 * "Products"), provided that each user of the Products must obtain their own
 * Spine Editor license and redistribution of the Products in any form must
 * include this license and copyright notice.
 *
 * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
 * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
 * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *****************************************************************************/

#pragma once

#include "spine/spine.h"
#include "base/CCRef.h"
#include "base/ccTypes.h"
#include <string>

namespace spine {
    class VertexEffectDelegate: public cocos2d::Ref {
    public:
        VertexEffectDelegate ();
        ~VertexEffectDelegate ();
        JitterVertexEffect* initJitter (float jitterX, float jitterY);
        SwirlVertexEffect* initSwirlWithPow(float radius, int power);
        SwirlVertexEffect* initSwirlWithPowOut(float radius, int power);
        VertexEffect* getVertexEffect () {
            return _vertexEffect;
        }
        JitterVertexEffect* getJitterVertexEffect ();
        SwirlVertexEffect* getSwirlVertexEffect ();
        const std::string& getEffectType() const {
            return _effectType;
        }
        void clear();
    private:
        VertexEffect* _vertexEffect = nullptr;
        Interpolation* _interpolation = nullptr;
        std::string _effectType = "none";
    };
}
